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Fire Stone
Celestial Horizon Corp. Flatline.
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Posted - 2011.12.27 21:58:00 -
[1] - Quote
Well it seems CCP does not care to fix their mistakes with R64 & R32 moons to fix the bottleneck. So I would like to propose every 2-4 months moving all the current R64 & R32 moon concentrations to other regions forcing the mega-alliances to move if they wish to keep their cash cows.
It would give CCP much more PVP in null-sec as everyone will move to the new locations of the moons and give player alliances something to really fight over vs the entrenched situations we have today. It will also cause major disruptions in the supply chain maybe forcing CCP's hand into actually adding more of them slowly as they re-locate them.
For example move them from the north to the south then to the east then the west etc..
Please only post constructive criticism. |

Fire Stone
Celestial Horizon Corp. Flatline.
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Posted - 2011.12.29 16:49:00 -
[2] - Quote
Thanks for the constructive feedback Elindreal. Your implementation of my idea is exactly what I was looking for to promote this.
As for Nicolo, that's exactly what I am proposing. There is no reason these huge alliances with massive resources should not be able to take down and setup new towers in new locations every few months. It only takes 1 second now to online and offline modules for the POS if you didn't read the patch notes for the winter expansion. |

Fire Stone
Celestial Horizon Corp. Flatline.
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Posted - 2011.12.31 21:39:00 -
[3] - Quote
Elindreal brings up an interesting point about changing moon mining to be more like PI. Remove the POS from the equation and use a new module with the hit points of a large tower called "Moon customs offices" or something, which would be harder to defend as it does not have the ability to have hardeners, guns etc, and would almost beg to be destroyed by an occupying force.
Id like to hear more about how we could implement something like this. |

Fire Stone
Celestial Horizon Corp. Flatline.
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Posted - 2012.01.01 18:48:00 -
[4] - Quote
Lord Aliventi, the problem I see is that the bottleneck is too large right now giving the holding alliances too much defending power. You mention ship replacement programs, well there is so much isk being made, every super capital ship destroyed defending can be replaced the same day with cash and no hardship on the alliance at all.
They have trillions of isk saved up in their entrenched positions and even the damage caused by PL which is massive is not enough to remove these mega alliances who own these moons.
#3 - You are correct we do not want to make all SOV space the same in any respect and doing so would cause major issues. But we need the bottleneck to be smaller than it is today. Maybe adding 10% more R64 moons to be mined in null in a dead area of null.
#5 - This is a bad idea imo because as you said the current owners would not release more than they do today. If CCP added more moons by a random number of 10% to a different region these mega alliances don't own, the new owners would reap the profits and the market would have a smaller bottleneck lowering prices, therefor mega alliance income by a few hundred billion per month to benefit the economy as a whole vs the small % that live in null.
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Fire Stone
Celestial Horizon Corp. Flatline.
0
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Posted - 2012.01.06 22:42:00 -
[5] - Quote
I do not think anyone other than a DEV or someone causing a supply shortage really knows if its a supply bottleneck or a player created one. My idea revolves around a supply shortage due to higher demand, more players etc. If this idea gets reviewed by CCP they can answer the question and we can all move on.
Everyone is entitled to their opinion on the matter even if others do not agree with it. The only other ideas I have come up with lately on this topic is to change how much Tech is used in the supply chain. 20% less Tech and 5% more of the other 4 in its class. I do not personally favor this idea over others thou as I would need to update my spreadsheets yet again for every product that uses it.
A CCP reply would be nice as well :-)
Thoughts? |

Fire Stone
Celestial Horizon Corp. Flatline.
0
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Posted - 2012.01.09 22:43:00 -
[6] - Quote
Hrodgar Ortal wrote:Tech is more expensive since it is used in larger quantities compared to the supply, just as was the case with dysp/prom before tech.
The solution is not to kill people IRL (forcing them to probe some 10-30k moons, or whatever there are, even if it would be a isk sink due to the probes....) The first solution is to actually make the value of moons have more to do with rarity so r64>r32 etc (by tweaking the requirements to build) Then to give a more flexible supply you create reasonable alchemy reaction from the bottom up, that is from r8->r16 and r16->r32 etc
That small alliances aren't taking on large or taking "unclaimed space" (please find some unclaimed space?) has more to do with the sov mechanics not promoting living in space but just holding it and also supercapitals. Moons are not that important really and different regions should have different values. If one region is worth twice another so what, get a large enough alliance and kick the holders out if you want it.
After reading everyone's replies and thinking about it further I agree having people/moons move around wont change much and cause more frustration with null in general. I am leaning more towards the value being more in line with rarity and of course lowering quantity used so all 4 R64, R32 etc are mostly even give or take 15% in their needed usage on the market. Since this has been up for a quite some time now I am surprised there is no DEV or CSM replies yet. |
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